"that one guy without a camera" is a digital location populated by abstract avatars from the modern world of online communication. The space immerses the viewer in an ironic and disturbing reflection on the boundaries of human contact, when social distance becomes both physical and digital. 

In the project, the player becomes part of a virtual call, with a smartphone screen with faceless avatar icons in front of him. Clicking on them allows the viewer to navigate through the virtual space and find the 3D avatar shapes corresponding to the icons. Thus, the viewer gets the opportunity to look on the other side of the off camera and find out what people are doing in the virtual space during the call. 

The idea of developing the project came from the artist's personal experience, and during the 3D modeling of the location, attention was paid to creating absurd places and situations in which a person might be during a study or work call. 

On the one hand, the project raises the problem of depersonalization in the digital environment, on the other hand, it reflects on the fear of being discovered.